

I post this info’ for those who don’t yet own any. That gives the target no clue as to the source of the incoming rounds.īut anyone owning a can knows all of this. It has earned the reputation of producing extremely accurate. Founded in London in the 1820s by brothers William and Charles Eley, Eley Ammunition has been in business ever since under various corporate identities and ownerships. When the shooter is far enough away for the blast to be silent or muted, the only noise the target hears comes at right angles to the targets ears from the passage of the bullet. In the rimfire world Eley Ammunition has always stood for accuracy. One positive to supersonic with a can, is the inability of the target to identify the source of the shooter. They are relatively short range propositions unless one can “grenade launch” the bullets into the target at range. One negative to subsonic is the rainbow trajectory of the bullet and that will be much the same (terrible) for all subsonic bullets no matter the bullet weight since gravity works on all of them at 32’/sec/sec. So if the gun was at all noisy I would have been made, but I wasn’t. I have put round after subsonic round into vermin, using NV, IR light, and a can, and they would look around unable to identify where the hurt was coming from, and that was with a silent noise background. Since it’s not an exposed lead bullet it can be used through a sealed can with no ill effect. 22 hornet bullet I bought in bulk as blems for my silent small game load, and it’s good out to 50 yards after which it starts to destabilize and accuracy goes to pot. Sometimes one doesn’t care if ones position is known and other times it’s best to stay undetected and under the radar. For bagging game for the pot silence can also be an asset under certain conditions. With a can and the right action a bullet to the head is hellywood silent not very far away from the shooter. Removal of vermin without waking anyone is one of those jobs. With a subsonic Sierra 80 grain the penetration was some sort of miraculous 13" through dry hemlock boards and part of that was sideways as the bullet turned itself around. I played with this extensively a few decades ago with.

There are bullets that will expand at those velocities today but 20+ years ago I didn’t even look, so I assume no expansion for this post. With increased mass that generally comes with increased penetration if the flesh is unprotected. But it’s much more efficient to add velocity. Increased energy for a subsonic round can be had by increasing the mass of the bullet. I haven't gotten enough time shooting in the vicinity of the BMP to place it on the list.Well, yes there is. Sound: spawn, slider, seeker, mimic, fragment. 300 BLK rifle and determine the effective range of the caliber. If you didn’t before, you can now easily see there are many factors to consider when selecting the best barrel length for your. For those with suppressors, the 1:7 twist favors the heavier subsonic rounds. Visual: BMP, Spawn, sniper, slider, everything else. A 1:8 twist works best with the light-weight supersonic rounds. You won't pull a whole location by killing one mimic unless they all hear the gunshot. Late game you will want to remember to stay mobile and break line of sight as much as you can.Įnemies detect you individually. Integrally suppressed weapons (Vintorez, Val, Diversant) have both high damage and low noise.Įnemies that hear you but haven't seen you will move towards the last source of noise they detected. Suppressors with subsonic ammo are even better for not getting heard but suck in terms of damage. The smaller the bullet, the smaller the noise. Ok so, basic rundown of sound in the radius:Įnemies are attracted to gunshots, grenade explosions, and smoke grenades as far as i've seen. But IMO, mimics are too perceptive to really roleplay Hitman. Personally, I've noticed a bigger effect from a suppressor than subsonic ammo, but they do both help if you want to be very stealthy.

It's not a direct correlation, but a little bit yeah. We have datamined numbers for gun's loudness, but no way to correlate these with range, and no specific numbers for the noise effects of a suppressor or subsonic ammo.ĭo smaller/weaker calibers make quiter sounds? On the other half of the situation, we have a similar issue. As far as I've seen we have is a number for an npc hearing range specific to each enemy type, but nobody has the formulas for how enemy hearing works, so that range might not even be used. How important is it to use both suppressors and subsonic together?Īnecdotes are the best you're going to get for these questions at the moment. How effective is subsonic ammo by itself?
